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The Wizard is a live-action, family friendly, action/adventure series created by Michael Berk, Douglas Schwartz, and Paul B. Radin. The series included lessons in diversity, friendship, imagination, respect, and never giving up.

On a moonlit night, Akira Masaki finds herself in a magical world where wizards and humans coexist. Every year, they must face an enormous, deadly moon that attacks the planet. Their only hope lies with the Wizards of the Sage, appointed to fight the supernatural threat. But Akira soon discovers she wasn't summoned by chance—she was chosen to lead them in battle.

An unflinching portrait of Dean Potter, the world's most influential and controversial climber, base jumper and highline walker, who achieves jaw-dropping feats while battling his inner demons.

In 2018, humans and wizards live together in Tokyo. Police continue to protect order in society, but wizards are tried according to magical law, in special courts defended by wizard barristers. At age seventeen, Cecile has just become the youngest wizard barrister, and begins work at the Butterfly Law Offices. While she hasn’t realized it yet, she has tremendous magical potential.

With her friends by her side and her ruby slippers on her feet, Dorothy follows the Yellow Brick Road toward magical mischief and embarks on exciting adventures that only a land like Oz can bring.

Tales of the Wizard of Oz, created in 1961, was an animated television series crafted by Crawley Films for Videocraft, (later known as Rankin/Bass Productions.) This was the studio's second venture into animation and Rankin/Bass's inaugural foray into traditional animation. Characters from L. Frank Baum's 1900 novel The Wonderful Wizard of Oz are given additional names, including Dandy the Cowardly Lion, Rusty the Tin Man, and Socrates the Strawman, expanding upon the original with these fresh monikers.

The Wizard of Oz was an animated television series produced by DiC in 1990 to capitalize on the 50th anniversary of the 1939 classic film. The series featured thirteen episodes and premiered on ABC, starting on September 8, 1990.

Phantoms, monstrous beings born out of the hopelessness and despair of humans, have been appearing and causing chaos. Battle mage Haruto Soma, uses the magical Wizard rings to turn into Kamen Rider Wizard and fight to protect the light of hope. Why did he undertake this fate? And what is the Phantoms' goal?

A young girl named Dorothy has gone to live with her grandparents on their small farm. One day when Dorothy is left alone in the house a tornado appears. Dorothy fails to get to the basement in time, and the entire house is picked up and transported to a magical land, falling on and killing a wicked witch. There she is informed by a good witch that she must travel to the Capital of Emerald and meet a great magician who may be able to help her find a way home. Along the way she makes some incredible friends and sees many strange and fantastic things.

Teams of master magicians create and perform original magic routines using random props.

Night Wizard. A term given to those whose mission is to protect the world from impending darkness. Renji Hiiragi is one such Night Wizard, who is constantly called on missions, even though all he wants is to be able to go to school and graduate.

A young man named Gondes felt depressed because he was shunned by many people because of his special abilities. Even so, he is actually a great wizard. Behind the story of Gondes' life, a group of dark sorcerers who are hungry for power are trying to obtain the most powerful magic weapon in the world. Gondes, together with his mentor and friend, David, must now race against time to stop the efforts of the group of dark sorcerers who are David's former students. Together with friends like Pak Sulap, Riana, Marleen, and so on, can they overcome these problems?

Kamen Rider Wizard Quest is a two-part miniseries featuring the cast of Kamen Rider Wizard.

Off to See the Wizard is a part-animated but mostly live action television anthology series produced by MGM Television and telecast on ABC-TV between 1967 and 1968.

After defying her parents to drop out of wizard school, Andy has to make it on her own in decidedly non-magical LA. About to lose a piece of her soul to her creepy landlord, she needs YOUR help on how to be a wizard in real life.

Animal prosthetics expert Derrick Campana travels across the country to help animals with limited mobility. Through his organization Bionic Pets, Derrick builds custom artificial limbs for dogs, goats, cows, and horses (and even elephants!) so they may overcome injury, deformity, or amputation. But it’s not just the loveable critters that are changed forever—the families of the pets also find hope and healing through Derrick’s kindness and generosity. It’s feel-good TV at its finest!

Meet seven-year-old Rafi Martin, a determined young wizard with a wand of her own and one wish a day to use. The only catch? Her wishes always run out… usually at the most unexpected moment!

Watch Mr. Wizard was an American television program for children that demonstrated the science behind ordinary things. The show's creator and on-air host was Don Herbert. Marcel LaFollette said of the program, "It enjoyed consistent praise, awards, and high ratings throughout its history. At its peak, Watch Mr. Wizard drew audiences in the millions, but its impact was far wider. By 1956, it had prompted the establishment of more than five thousand Mr. Wizard science clubs, with an estimated membership greater than one hundred thousand." It was briefly revived in 1971, and then in the 1980s was a program on the Nickelodeon children's television network as Mr. Wizard's World.

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A D&D style parody involving personified countries

Young Finn and his shape-shifting dog buddy, Jake, go on a series of surreal adventures as they journey through the postapocalyptic Land of Ooo.

Justin Russo has chosen to lead a normal, mortal life with his family, Giada, Roman and Milo. But when Justin's sister Alex brings Billie to his home seeking help, Justin realizes he must dust off his magical skills to mentor the wizard-in-training while also juggling his everyday responsibilities — and safeguarding the future of the Wizard World.

Classic Saturday-morning cartoon series featuring magical blue elf-like creatures called Smurfs. The Smurfs, named for their personalities, inhabit a village of mushroom houses in an enchanted forest. These loveable creatures are led by Papa Smurf and live carefree... except for one major threat to their existance: Gargamel, an evil but inept wizard who lives in a stone-built house in the forest; and his feline companion, the equally nasty Azrael.

Ojamajo Doremi, known as Magical DoReMi internationally, is a magical girl anime television series created by Toei Animation in 1999. It focuses on elementary school students who become witch apprentices. Led by Doremi Harukaze, the girls must maintain their double lives in secret. Ojamajo Doremi has been followed up by three direct sequels, lasting until its end in 2003. During the television series' runtime, two companion films were released in theaters. The English dub, produced by 4Kids Entertainment, released a preview episode in the US airing on August 13, 2005, and the first episode on September 10, 2005.

Lucy is a 17-year-old girl, who wants to be a full-fledged mage. One day when visiting Harujion Town, she meets Natsu, a young man who gets sick easily by any type of transportation. But Natsu isn't just any ordinary kid, he's a member of one of the world's most infamous mage guilds: Fairy Tail.

Touma Kamijou is a student living in Academy City, a highly advanced place in terms of technology. Despite being gauged as a level zero esper (no powers), he possesses on his right hand the Imagine Breaker, an ability that negates any power whatsoever. Touma finds a young girl named Index who is trying to run away from Necessarius, a powerful magic organization that she is member of. Blessed with the skill of memorizing any sort of information, she holds 103,000 forbidden magical books within her head. As science and magic cross paths, Touma must face several dangers amid espers and magicians who appear in the exciting scientific town.

The great sage Ephtal dies in despair after failing to reach the peak of magic—but 400 years later, he’s reborn with all his memories and power intact! In a world where magic has decayed and ancient spells are treated as miracles, Ephtal storms into a prestigious magic academy to reclaim the true art of sorcery. As his power shakes the world, long-forgotten legends begin to awaken!

The unlikely friendship between Merlin, a young man gifted with extraordinary magical powers, and Prince Arthur, heir to the crown of Camelot.

Alex, Justin and Max Russo are not your ordinary kids - they're wizards in training! While their parents run the Waverly Sub Station, the siblings struggle to balance their ordinary lives while learning to master their extraordinary powers.

The rowdiest guild in Fiore Kingdom is back! Natsu, Lucy, Gray, Erza, and the whole Fairy Tail guild tackle the legendary "100 Years Quest," tougher than any S-Class quest. Their goal: find the first wizard guild ever, located in the far north of Guiltina. Facing new gods, mysterious towns, and ominous foes, they’ll have their work cut out for them. Will they succeed where no wizard has before?

Merlin, the immortal son of the bard Taliesin and Atlantean Princess Charis, is followed through his tragic upbringing, descent into madness, and shocking disappearance, leading to the legend that surrounds him. Set before King Arthur's birth, Merlin, assumed dead or a myth, reemerges in sub-Roman Britain to unite the fractured kingdoms under threat from Saxon invaders.

A powerful sorceress in a blind woman's body encounters a man from a prestigious family, who wants her help to change his destiny.

Asta and Yuno are two orphans who want the same thing: to become the Wizard King. Locked in a friendly rivalry, they work hard towards their goal. While Yuno excels at magic, Asta has a problem uncommon in this world: he has no powers! But, on the day they receive their grimoires, they surprise everyone. To reach their goal, they’ll each find their own path to greatness—with or without magic.

The adventures of woodsman Richard Cypher, who discovers that he was born to fulfill a prophecy of becoming a guardian hero to oppressed people. With the help of a mysterious woman named Kahlan and a wise old wizard named Zedd, he must stop a ruthless and bloodthirsty tyrant from unleashing an ancient evil and enslaving the world.

When she was a little girl, Atsuko "Akko" Kagari saw a magic show performed by a witch named Shiny Chariot. From that day on she wanted to be just like her. Enrolling at Luna Nova Magical Academy and having no magical background, can she become a witch like her idol Shiny Chariot?

Out of the blue, monsters usually living beneath the Earth’s surface began to attack the terrestrial world. They were called the Underground Hades Empire Infershia. The Ozu Siblings of Makito, Houka, Urara, Tsubasa, and Kai hear from their mother, Miyuki, that they are the Magicians of Justice to stand against the Infershia. The siblings are perplexed by such an unexpected event. However, without hesitation, Miyuki charges at the Infershia, and the Ozu Siblings are forced to come together to fight as one.

Nino is a 300-year-old boy who lives with his uncle, Dr. Victor, a sorcerer and scientist, and his great-aunt Morgana, a 6,000-year-old witch. The three of them live in a castle in the middle of the city of São Paulo. Apprentice sorcerer, Nino has never attended a school, because of the unusual age of 300 years. His parents left him living with Victor and Morgan, because they needed to travel on an expedition into outer space, taking their two younger brothers. In spite of having animal and supernatural friends in the Castle, Nino, feeling lack of friends like him, decides to do a spell he learned with his Uncle Victor, and ended up bringing to the Castle, three children who had just left school. Free of loneliness, Nino receives the visit of the three daily.

Merlin’s apprentice joins Arcadia’s heroes on a time-bending adventure in Camelot, where conflict is brewing between the human, troll and magical worlds.

As Rincewind involuntarily becomes a guide to the naive tourist Twoflower, they find themselves forced to flee the city of Ankh-Morpork to escape a terrible fire, and begin on a journey across the Disc. Unknown to them, their journey and fate is being decided by the Gods playing a board game the whole time.

This feisty young wizard will stop at nothing to master the spell that saved her life: Explosion! Megumin, the “Greatest Genius of the Crimson Magic Clan,” has chosen to devote her studies to the powerful offensive magic used by her mysterious savior. Then one day, her little sister finds a black kitten in the woods. But this cat isn’t just a new furry friend—she’s the key to awakening a Dark God!

Three years after the zombie virus has gutted the country, a team of everyday heroes must transport the only known survivor of the plague from New York to California, where the last functioning viral lab waits for his blood.

The Hip Hop Years is a three part series of one hour television documentaries, made for Channel 4 in 1999. The series was devised by David Upshal who produced, directed and narrated the series. He also produced the 33-track compilation CD which accompanied the series and co-wrote the book with Alex Ogg, also titled The Hip Hop Years. The series charts the definitive story of Hip Hop, rising from the streets of the Bronx to become, what Upshal calls, "the new Rock'n'Roll". The programmes combine archive clips and performance from TV, movies and music videos with specially shot material and interviews with key players.

A true crime series featuring the salacious and shocking stories of women who have been arrested for a crime they did in the name of love. From a killing spree across the mid-west to being an inside informant at the DEA and from murdering an unsupportive mother to robbing fifteen banks in under a year, these women have no limits as to how far they’ll go for their men.