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Tanaka Koharu joins a school club whose main activity is to discuss the activities of school clubs, often taking common anime/manga tropes to the extremes.

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Oyama, Nishino, Kubota are sophomore high school boys. They are football players and active in their school's team. However, Nishino and Oyama are lax and too casual about the whole thing. Kubota, on the other hand, believes in the sport and his team's chances, bears the ambition of winning the national Japanese intramurals and needs Nishini and Oyama to focus, become serious and step up.

Chihaya Ayase has spent most of her life supporting her sister’s model career. When she meets a boy named Arata Wataya, he thinks Chihaya has potential to become a great karuta player. As Chihaya dreams of becoming Japan's best karuta player, she is soon separated from her karuta playing friends. Now in high school, Chihaya still plays karuta in the hope that she will one day meet her friends again.

Inspired by a small-statured pro volleyball player, Hinata creates a volleyball team in his last year of middle school. Unfortunately the team is matched up against the "King of the Court" Tobio Kageyama’s team in their first tournament and inevitably lose. After the crushing defeat, Hinata vows to surpass Kageyama After entering high school, Hinata joins the volleyball team only to find that Tobio has also joined.

Nadeshiko, a high school student who had moved from Shizuoka to Yamanashi, decides to see the famous, 1000 yen-bill-featured Mount Fuji. Even though she manages to bike all the way to Motosu, she's forced to turn back because of worsening weather. Unable to set her eyes on her goal, she faints partway to her destination. When she wakes up, it's night, in a place she's never been before, with no way of knowing how to get home. Nadeshiko is saved when she encounters Rin, a girl who is out camping by herself. This outdoorsy girls story begins with this first encounter between Nadeshiko and Rin.

This is a gentle tale about people trying to regain something. And it is a tale of battle. Rei Kiriyama had lost his family in an accident when he was young. Now he is a 17-year-old pro shogi player who is burdened with deep loneliness. Rei lives alone in an old town in Tokyo, but after becoming acquainted with three sisters, Akari, Hinata and Momo, he begins to change little by little...

Scouted for his potential, brash left-handed pitcher Eijun Sawamura joins baseball powerhouse Seido High to become the undisputed ace of the team.

Sora joins the high school basketball club, but his unmotivated teammates don't care about the game. To get anywhere, he has to change their minds.

The story follows teacher and veteran solo camper Kensuke, who forms a camping group with four girls.

Spring in the first year of high school. Kumiko, a member of the brass band in junior high school, visits the high school brass band club with classmates Hazuki and Sapphire. There, she comes across Reina, her former classmate from junior high. Hazuki and Sapphire decide to join the club, but Kumiko can’t make up her mind. She recollects her experience with Reina at a competition in junior high school.

Mamoru Endou is a cheerful goalkeeper in Raimon Jr High, with six other players in the team. But there was a day when the team was almost lead to disbandment by Natsumi unless they are able to win the match against the Teikoku Gakuen, currently the best team in Japan. He tried to save the club by gathering four more players to join the team.

Oreki Houtarou is a minimalistic high school boy. One day, he joins the Classic Literature Club at his elder sister's request. There he meets Chitanda Eru, Fukube Satoshi, and Ibara Mayaka. Chitanda is a calm beautiful girl but she turns into an embodiment of curiosity once she says, "I'm curious." Fukube is a smiling boy with a fantastic memory who calls himself a database. Ibara is a short girl and is strict with others and herself. They begin to investigate a case that occurred 45 years ago. Hints of the mystery are buried in an old collection of works of the former members of Classics Club. The collection is titled "Hyouka."

Taiki Inomata loves badminton, but he has a long way to go before he can reach nationals. When Taiki sees upperclassman Chinatsu Kano practicing her heart out on the girls’ basketball team, he falls for her hard. After an unexpected turn of events brings the two closer together, sports might not be the first thing on their minds anymore!

Yui Hirasawa has no clue which club to join, but she’s determined to do something this year. As luck would have it, she discovers a flyer for the Light Music Club and decides this is the club for her. But there's one problem: She first must learn guitar!

The story revolves around Haruka Nanase, a boy who has always loved to be immersed in water, and to swim in it. Before graduating from elementary school, he participated in a swimming tournament along with his fellow swimming club members, Makoto Tachibana, Nagisa Hazuki, and Rin Matsuoka. After achieving victory, each of the boys went their separate ways. Time passed, and in the middle of their uneventful high school lives Rin appears and challenges Haruka to a match, showing Haruka his overwhelming power. Not wanting it to end like this, Haruka, gathers together Makoto and Nagisa once again and brings a new member named Rei Ryugazaki to create the Iwatobi High School Swimming Club in order to defeat Rin.

Ayano Hanesaki, a first-year student at Kanagawa Prefectural Kitakomachi High School, has a badminton ability able to surpass others effortlessly yet avoids playing the sport. She meets Nagisa Aragaki, a third-year student who practices day and night aiming to become the best player in Japan. Encouraged by coach Tachibana Kentarou, supported by club colleagues, and fired up by various rivals, the two engage in their youth and adored sport so thrilling like a shuttle flown at high speed!

Kakeru, a former elite runner at high school, is chased for stealing food. He is saved by Kansei University student Haiji, who is also a runner. Haiji persuades Kakeru to live in the old apartment "Chikuseisou" where he plans to team up with fellow residents to enter Hakone Ekiden Marathon, one of the most prominent university races in Japan. Kakeru soon finds out that all of the residents except for Haiji and himself are complete novices.

Satsuki Amamiya was feeling down due to the graduation of the high school Photography Club’s president. However, her best friend and fellow member An Kiriyama encourages Satsuki to dedicate herself to the newly merged Cinephoto Club. Join Satsuki and An as they set out to track down a missing camera, meet new faces, and capture stunning photos and videos along the way.

Since the graduation of the senior members of the club, Takezou ends up being the sole member of the "Koto" (traditional Japanese string instrument) club. Now that the new school year has begun, Takezou will have to seek out new members into the club, or the club will become terminated. Out of nowhere, a new member barges into the near-abandoned club room, demanding to join the club. How will Takezou be able to keep his club alive and deal with this rascal of a new member?

Wakana Sakai was involved in music, but gave it up one day. Konatsu Miyamoto loves singing and can't be torn from it. Sawa Okita would do anything for her closest friends. They laugh, they fight, they worry, they love... Through their very ordinary lives, little by little the girls learn to move forward. Sometimes they feel as if they can't go on alone, but as long as they have their friends, they believe they'll make it someday. Wakana, Konatsu, Sawa, and the music they make in their ensemble weave a tiny but dazzling story of the power of music.

Sakuragi Hanamichi is a junior high punk used to getting into fights and being rejected by girls but upon entering high school he meets the girl of his dreams, Haruko Akagi. He will do anything in order to win her heart including joining the school basketball team that is aiming to conquer the nation lead by Haruko's brother. The problem is that Sakuragi has never played basketball before and a freshman sensation is stealing the spotlight and Haruko's affection from him.

Hikaru Shindo is like any sixth-grader in Japan: a pretty normal kid with a two-tone head of hair and a penchant for antics. His life completely changes when he finds an old bloodstained go board in his grandfather's attic. The ghost of an ancient go master named Fujiwara-no-Sai was trapped in the board and soon becomes a part of Hikaru's consciousness. Together Hikaru and Sai make an unstoppable go-playing team!