

Meet Haruto Hojo, an ordinary high school student with an unusual problem. He's got ghosts and spirits running amuck at school! Appointed President of the Saints Club, Haruto, Mutsuki, and Kazuo are charged with the task of investigating strange phenomena on campus and improve the quality of life for the school spirits that roam the halls. But how can three students handle the likes of Hanako, the sultry bathroom spirit, a Kosak-dancing skeleton, a fish monster living in the school's pool, Red Mantle, Nino-kun, and the rest of the Saito school spirits?
Creator: Mukudori Nemu
Executive Producer: Not Available
Writer: Not Available

1
Seasons
12
Episodes
Ended
Status
No Reviews Available

Not a lot of people know that one of the most talented and ruthless Mahjong players in the city is a young high school boy. Kei is a teenager of few words, but his observation skills, unwavering will and experience in the game allows him to survive in a world full of powerful, rich and dangerous characters. Kei is currently hiding a girl named Amina who has entered the country illegally and protecting her from being deported. He spends his days sleeping through class and his nights playing high stakes Mahjong, waiting for when a worthy opponent arrives.

Kobato decides to become an honest, humble citizen after enduring a bitter experience known as “wisdom work.” He forms a pact with Osanai, his classmate with the same goal, and they plan to enter high school leading quiet lives. But for some reason, inexplicable events and disasters keep happening around them. Will Kobato and Osanai ever manage to live ordinary, peaceful lives?

The story of stoic Armored Trooper pilot Chirico Cuvie and his quest for answers after a sudden betrayal leaves him on the run from his own military.

Rich heiress Reiko Hosho lives a double life as a novice detective, fighting crime under Inspector Kazamatsuri—also from a wealthy family. After work, Reiko sheds her pantsuit to don a lovely dress for dinner each day. Difficult cases force her to confide in her butler Kageyama, who proceeds to savagely ridicule her inability to solve mysteries, all while brilliantly unraveling each case himself.

Kusakabe Renji, a young man working at a game centre, sees an English girl named Lily Baker playing a crane game on Valentine's Day. Seeing her fail repeatedly to win a prize, Renji can't help but take action. The day after Lily finally gets her plushie, Renji receives an unexpected message from her that reads, "Be my valentine!" What started as a misunderstanding leads to cultural exchange!
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