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A convict is released from prison and is in desperate need of money. He decides to sell his aunt's house but soon discovers that she is a witch and her house contains all kinds of evil horrors.

John Carradine narrates five horror tales, each with a comically predictable surprise ending. In the first, "The Witches Clock," the Farrells have purchased an old mansion in Salem Massachusetts and are warned by the town doctor of the history of witches in the community. The second story, "King of the Vampires," deals with a slight-figured killer called the King of the Vampires by Scotland Yard. The third, "Monster Raid," is about a man turned zombie when he ODs on his experimental drug. "Spark of Life" deals with a doctor Mendell obsessed with the experiments of a thrown-out professor named Erich von Frankenstein. "Count Alucard" is a variation on the Dracula story, with the Count acquiring the deed to Carfax Abbey from Harker as vampiresses and dead bodies start turning up.

A college student renting an old room in a boarding house discovers a plot by sinister, otherworldly forces to sacrifice his neighbor's infant.

The tale unfolds around an ancient witch from the Ukrainian town of Konotop, who long ago abandoned her extraordinary powers after falling in love with a mortal man. However, tragedy strikes when her beloved is brutally murdered by the russian soldiers as they occupy Konotop in February 2022. Fueled by grief and a thirst for revenge, she reclaims her supernatural abilities, embarking on a blood-soaked quest to mete out justice to her fiancé's killers.

Three middle school kids suspect their bus driver neighbor is behind a string of child disappearances. As they investigate, they uncover dark rituals and a sinister force hiding in plain sight—right next door.

Morgane wakes up after a sexual assault to the sound of a female voice whispering her name. She tries to seek help and make her way home, but strange occurrences appear on her path. Apparitions of women clothed in identical red sheets, incomprehensible phone calls, and hands reaching out toward her disrupt her journey. Morgane loses control of her body and consciousness, forced to relive the night that sealed her fate. She becomes trapped in a nightmare from which she cannot escape. Her only way out might require for blood to be bled.