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Living in the lap of luxury through no achievement of his own, an out of touch, middle-aged poseur tries to make good by getting in on the 'viral video' craze.

We've been invaded again, but this time is our own fault: We've created New Media. They've dominated the human race, changing themselves into biomecanical appearance self-sufficient organisms.

The old world is gone. Our landscape bears scars. Entire cities have been levelled. Is it possible to regenerate the city without covering over the warnings of war’s aggressions? Or can these ruins provide a unique chance to reinvent the city thoroughly? The art historian Heinrich Klotz took precisely these questions, concerning the reconstruction of Germany’s historical districts after World War II, as the departure point of his practice.

Collaboration with Nam June Paik and Dimitri Devyatkin, combining footage from the US and Russia: Brezhnev on TV, a May Day parade, veterans in the park. The film was shown internationally in New York.

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Digital Media: New Learners of the 21st Century takes viewers to the frontlines of what is rapidly becoming an education revolution. The film, targeted at parents, teachers, and anyone concerned about education in America, explores how exceptional educators are increasingly using digital media and interactive practices to ignite their students' curiosity and ingenuity, help them become civically engaged, allow them to collaborate with peers worldwide, and empower them to direct their own learning.

A dramatic presentation of the Bible from (New Media Bible), and producer John Heyman. spoken word-for-word from the King James Version by the narrator, as the actors speak in original Aramaic / Hebrew, this feature brings the characters of the New Testament and their world to life. The content follows Scripture entirely with no added commentary or embellishment. As you see the people, places, and events of The Bible come to life, you will gain new understanding and appreciation for Scripture.

The sixth volume of Aspect Magazine rounds up a variety of thought-provoking new media pieces to explore the concept of location and present a dizzying diversity of approaches to expression. Segments feature artists Richard Clar, Shelley Eshkar, Paul Kaiser, Pete Gomes and Douglas Weathersby, with audio commentary by experts Christiane Paul, Jean-Luc Soret, George Fifield, Jelle Bouwhuis, Marisa Olson and James Hull.

egments include Sam Easterson's video "Bird-Cams"; Jacob Galle's performance of "Untitled (Cubicle)"; Cary Peppermint and Christine Nadir's video offering "Wilderness Trouble V1.0"; and Markuz Wernli Saito performing "Canal Walks."

Longtime friends and local radio hosts Maggie and Jack fake it as a couple for their families and listeners in hopes of getting their show syndicated.

A desktop documentary that focuses on the Golden Record that NASA sent into space in the late 1970s. The piece reflects on issues such as the power of scientific discourse to produce revisions of the world, the evolution of the concept of the archive and the resignification of borders in the rhetoric of space colonialism.

A docu-dramedy four-part short series of a young international film student from Thailand discovering her sexuality in a 21st century's U.S college setting.

New media personality, Ramona Richardson, investigates the disappearances of content creators Lila, Sergio and Adam, who traveled to Cleburne, TX, one-year ago never to return. While filming an episode for their channel, Haunted Homeland, the trio unwittingly becomes the latest victims of a sinister cabal that practices ritual sacrificing.

The conversation between a computer and a young girl welcomes horrifically digital transformations. As the machine introduces Go Girls Games to the screen, our protagonist starts playing obsessively. Trapped in this digital space, the girl assimilates into the game. The repetitive opportunity to level up alters her physical appearance: the more she plays the prettier she becomes. Unable to stop playing, she reaches unrealistic beauty standards. Scared, modified, and digitally corrupted our player finally embodies the capital on women’s insecurities.