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A bank teller discovers he is actually a background player in an open-world video game, and decides to become the hero of his own story. Now, in a world where there are no limits, he is determined to be the guy who saves his world his way before it's too late.

Asuna Yuuki had never played online games until accidentally putting on the NerveGear for Sword Art Online, the world’s first VRMMORPG. She soon finds herself and other players trapped inside a game, where if a player dies in the game, they die in the real world. As she continues to live on in this world where death is always a step away, a solitary swordsman named Kirito appears before her.

In 2026, a new machine called the Augma is developed to compete against the NerveGear and its successor, the Amusphere. A next-gen wearable device, the Augma doesn't have a full-dive function like its predecessors. Instead, it uses Augmented Reality to get players into the game. It is safe, user-friendly and lets users play while they are conscious, making it an instant hit on the market. The most popular game on the system is “Ordinal Scale” an ARMMORPG developed exclusively for the Augma. Asuna and the gang have already been playing OS for a while, by the time Kirito decides to join them. They’re about to find out that Ordinal Scale isn’t all fun and games…

Over a month has passed since 10,000 users were trapped inside the "Sword Art Online" world. Asuna, who cleared the first floor of the floating iron castle of Aincrad, joined up with Kirito and continued her journey to reach the top floor. With the support of female Information Broker Argo, clearing the floors seemed to be progressing smoothly, but conflict erupts between two major guilds who should be working together – the top player groups ALS (the Aincrad Liberation Squad) and DKB (the Dragon Knights Brigade). And meanwhile, behind the scenes exists a mysterious figure pulling the strings…

Kyle's a hopeless geek and Rosemary's a shy goth, but when playing the online fantasy MMORPG 'Questworld', their true personalities shine through. When their characters meet online, its love at first pixel - but will they have the courage to connect in the real world?

A four-part video work that moves from digital fragility and commercial ambition to personal reflection and mourning, exploring how virtual worlds end.

Two former virtual friends reconnect in the abandoned servers of a mysterious massively multiplayer online video game. When one of them claims to have found a long lost easter egg in the game, reality begins to break.