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The Ironlands is an unforgiving place; a fanatic cult plagues the kingdom of Annistiem, who in turn have resorted to begging adventurers to venture into the woods and cleanse their realm of the threat. Unbeknownst to them, something far more sinister guides the cult, and plots the destruction of Annistiem. Warriors, miscreants, and opportunists venture forth into the wood to slay the degenerate creatures, each having their own reasons and rationale. Some for gold, some for purity, and some for the hunt. But deep in the forest, only the trust of an ally, and the cold steel of sword and axe can save oneself from the terrors that lurk within.

Three stories intersect on a day of school in Pensacola, Florida.

When her husband's sex game goes wrong, Jessie (who is handcuffed to a bed in a remote lake house) faces warped visions, dark secrets and a dire choice.

In the Yorkshire Dales, a mysterious signal from space arrives with instructions to build a powerful super-computer. Once completed, the evice's motives provokes discourse between scientists John Fleming and Madeleine Dawnay as further instructions are to create a living organism, which Dawnay develops. The entity compels lab assistant Christine to commit suicide, and, upon manifestation, adopts her form, now known as Andromeda.
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