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A double booking results in two strangers sharing a holiday home for the night.

The Fear is a monster with an important job: striking doubt, shame and regret into unsuspecting victims. He preys on those that feel alone.

The Cocaine Famine is an Irish black comedy about cocaine and the futility of nationalism. Two Irish drug dealers, Jacko and his much-maligned sidekick Niallser, drag a captured cockney rival into an abandoned shed in the depths of rural Ireland. A stash of cocaine has gone missing, supplies are running low, and Jacko has his mind set on who is responsible. Things don't look good for Andy, the prisoner from London. Especially since the vengeful Jacko has a mighty bone to pick with the English. One that goes all the way back to the Famine. The interrogation spirals into a fiercely nationalistic debate about Anglo-Irish history, increasing the threat that something truly terrible is going to happen. Set in an isolated shed, our three characters play out this absurd scene in real time. The result is a short film full of playful humour and hard-hitting historical facts.

Twin sisters Emma and Chantal couldn't be more unalike. When their parents leave them alone for the summer, their simmering sibling rivalry threatens to boil over and change their relationship and lives forever.

Gerry is obsessed with getting ahead in his career and he's on the brink of a major promotion but a seemingly innocuous lapse in judgement, sets off a chain of events that causes his life to quickly spiral out of control.

A series of bizarre deaths keeps an English village in suspense. Scotland Yard's best man is soon convinced: there's a killer at work! In Ashdown Dean - a village where no murder ever happens - Lady Agatha Ardry suddenly discovers one body after another.

Ireland, Easter, 1916. In Dublin, Irish rebel Patrick Pearse leads a revolt to free Ireland from the grips of the British Empire. Owen, a young Irish patriot, wants to join them in their fight for freedom.

A mysterious boy bursts into an internet café, claiming he is being chased by a murderous foe. The owner does not share his urgency, nor does he seem overly keen on helping the boy, in fact his only advice is to sit at a computer, to 'take machine number 5'. With no alternative, the boy is forced to take a seat and hope that whatever he is running from won't find him in this place with no other exit than the door he came through. But as his fear and paranoia begin to take hold and alter the environment around him, the boy must decide who to trust before it's too late.
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