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In the Sahara desert, a sandstorm batters a deserted drilling station. A security patrolman battles through the high winds to investigate why all contact with the station has been lost. Originally built for gas exploration, and then abandoned, the site had recently been taken over by a multi-national research team intent on drilling deeper into the earth’s crust than ever before.

Set six months after a deadly outbreak has all but ended the human race, a man and woman have survived by isolating themselves in a remote cabin and never opening the door. Now they don’t have a choice. Starved for resources, they must confront the horrors that threaten them… but what’s inside may be even more toxic than what remains outside. When it all ends, this is what remains.

Boozer, skirt chaser, careless father. You could create your own list of reporter Steve Everett's faults but there's no time. A San Quentin Death Row prisoner is slated to die at midnight – a man Everett has suddenly realized is innocent.

Frank, Sara and their two children have recently moved into the house of their dreams on the countryside. Frank is disturbed by mysterious sounds and somebody tears down the wallpaper from the walls. He contacts a ghost-hunter, Allan, to find out the truth.

Thrown naked into a desolate room with thirteen strangers, Tonya discovers that she is the final contestant in a deadly game. Restrained by lethal electronic collars, the players must utilize hints and tools from a box marked "pieces" to find both an exit and the reason for their abduction. One by one the players are eliminated as their "curfew" begins and the lights go out. With each dead body comes another clue, which they use to discover that one of them is the killer. The question is ... which one?
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