Found 20 games for “Co-op”

Update NotesPatch note beta v.02 Added an outline around the sprite in Unlockable Content in the menu Added sound effects in the first cutscene Added Antialisasing in the option menu Added SSAO in the option menu Added subtitles option in the option menu for UPCOMMING NARRATIONS in next update this week Fixed gamebreaking bug in level 1 where you could put a box on the catwalk and lose it forever Nerfed the Security Cameras so you don't restart the entire level when getting caught (restart to latest checkpoint instead) Added 1920x1200 resolution option Changed the tutorial text in level 1 Other... We already started working on another update later this week that will add a narration to the game with subtitles and of course bunch of other stuff. We are also gonna add more content to the game in a further update and we are currently working on a PS4 version. Hopefully it will be ready soon. Cheers! Don't forget to follow us on facebook / twitter and review the game if you want! Update NotesPatch note beta v.03 Added a feature that displays your best time in any level in the menu and at the end of a level Added new achievements Added sound effects in the first cutscene Added narrations and subtitles option Added some more sound effects Fixed many gameplay bugs Fixed AZERTY bug that would cause your keyboard to be considered AZERTY Fixed the Next Level button in lvl 9 Fixed a bug where you would get more Orbs than you collected The screen that displays after completion of a level now displays properly and the players are frozen Other... Cheers! Don't forget to follow us on facebook / twitter and review the game if you want! Update Notes Patch note beta v.04 Added Mac OS & Linux compatibility. Fixed issue where you couldn't unlock two achievements at the same time. Fixed issue where you couldn't play level 1, 2 or 3 in single player after having played in multiplayer. Fixed issue where the character animations would freeze upon going back to the menu after finishing a level. Fixed issue where unlocked achievements would only pop up on Steam once you quit the game. Added feature where the cursor disappears after 3.1415 seconds of inactivity. Adjusted camera positions when playing in multiplayer. Increased "achievement unlocked" window's size on bigger resolutions. Fixed potential gameplay bugs and optimized scripts. Other... Cheers! Don't forget to follow us on facebook / twitter and review the game if you want! Update NotesPatch note beta v.05 Added level 15 to the build Increased deadzones in inputs, so controllers should be more fluid. Fixed issue where unlockables still cost 5 orbs to buy instead of 10. Fixed mouse cursor flickering issue Fixed gamebreaking issue in level 1 if you’d get caught by security camera Made a platform in level 6 go down faster level 6 fixed potential gamebreaking bug where you could recycle a box and lose it forever Adjusted best times for many levels Adjusted Speedrunner achievement’s requirements Fixed an issue where you could absorb energy near a power supplier and get far away while absorbing Added credits screen and achievement Removed "Early bird" & "Closed beta tester" achievements Made audio options functional in options screen Cancel button on controllers now works as expected in menus Added Mac support to menu navigation with controller Cheers! Don't forget to follow us on facebook / twitter and review the game if you want! Update NotesPatch note beta v.06 Potential bug in level 11 no checkpoint in beginning Changed coop camera FAST BLOOM in level 15 Added music to level 11 Changed Binaries button for Binary in options screen Increased name size and readjusted logo in credits screen Fixed credits screen not going away Fixed saved options not persisting between levels Fixed bug where a camera would catch you constantly when you respawned Updated best times in some levels Cheers! Don't forget to follow us on facebook / twitter and review the game if you want! Update NotesPatch notes beta v.07 Added online mode (playable up to chapter two so far) Updated the game's engine to newest version (which broke everything, but we're fixing it all!) Fixed options not saving correctly for some users Fixed music in menu Cheers! Don't forget to follow us on facebook / twitter and review the game if you want! Update NotesPatch notes v.1.0 Fixed some anchors issues with menus and interfaces Fixed some physics issues with boxes and R3D where he could push them Adjusted BLU3's movement sounds Adjusted buttons in the menus so they don't loop from top to bottom and left to right Changed and tweaked the level 1 cinematic glow on cameras Fixed some PlayerPrefs bugs with the subtitles Changed material on a Terminal in level 2 where it would not display the cue properly Fixed the pulse animation on the Room view in level 3 Removed some Z-Fighting on the ground in level 3 Lowered a keycard in level 4 for R3D Added a fade-in when loading a level Adjusted the End level of level 7 so it doesn't get stuck anymore Fixed a gamebreak in level 9 where R3D could get stuck if only playing with BLU3 Changed the sound of turrets (old sound was still on) Removed some idle Yellows in level 10 Fixed a gamebreak with the End of game Scanner in level 12-14 Made the camera a bit farther in a room with R3D in level 13 Adjusted a focus on a terminal in level 15 (was too close) Fixed some Door Unlock UI would that appear after opening a door in level 15 Fixed a gamebreak in level 16 where you could drop a crate in the foreground and not be able to grab it ever again Removed all UI assiciated with BETA version Others... Cheers! Don't forget to follow us on facebook / twitter and review the game if you want! About the GameCO-OP: Decrypted R3D is activated in what appears to be a recycling facility. He is subjected to some functionality tests under the surveillance of the factory's drones. While following their instructions, his receptors connect with BLU3’s; another robot that seems to share R3D’s unwilling fate. Together, they must cooperate to free themselves from their captors and escape from the "recycling" facility. FEATURES: Local co-opTwo robots with unique powersFull dynamic lighting and physical objectsSteam achievementsUnlockabale contentDifferent levels of difficulty that change gameplay elementsOriginal soundtrack

Synergy is the Half-Life 2 cooperative modification that enables you to play with others through Half-Life 2 and it's episodes (Episode 1 and 2), as well as our own levels. You may also install other third-party mods, such as MINERVA: Metastasis and ROCK 24, to also play them cooperatively with other players. Synergy tries to maintain the true Half-Life 2 gameplay, while still adding in our own unique ideas.

Sven Co-op is a cooperative multiplayer modification for the first-person shooter Half-Life developed by Daniel Fearon. In 2013, Valve allowed the team to publish the mod on Steam as a standalone modification. ###Gameplay The gameplay of Sven Co-op heavily resembles the same of the original Half-Life, so it is highly recommended to be familiar with its gameplay and to complete its tutorial level. Sven Co-op supports Half-Life's singleplayer but changes it up a bit to improve upon the cooperative aspect of the game. The levels of Sven Co-op are divided into missions and are usually separated from each other. Many missions take place on several maps with some of them being fused into one. The objective of most levels is to find an exit or complete a specific task - it is not necessary to kill any enemies whatsoever. The maps are used using a variety of settings, starting with Black Mesa and ending with a modern urban war one. ###Changes in comparison with the original game There are only 12 changes in the original Half-Life gameplay, yet they do not drastically affect the gameplay. Most of the changes were made to the NPCs and the NPC following system. Now you can take any friendly NPC with you, some of the NPCs will even heal you. Several small changes also affect the enemy behavior, for example, the players can no longer free themselves from the barnacles. A teammate is needed to get you out.

No description available for this game.

Basic Premise: In Co-op Cubes, you control two squares that must work together to solve a series of puzzles. At some points, you must join together to jump up onto high platforms, while at other times you'll have to split up to help each other by standing on various buttons. Theme: My game interprets the theme in two slightly different ways. One is that you must literally smush together to become stronger, while the other is that the puzzles would be impossible without both characters. Some extra notes: While the game was designed to be a single-player experience, I think it would be just as fun if you invited a friend, each person playing one of the cubes. Also, there's a timer in the bottom right corner because I thought it would be fun to speed run. Feel free to post your best time in the comments, hopefully along with some highly appreciated feedback. Made in one week for the fifth Brackeys Game Jam!

Controls: M - Toggle mute WASD - Move Space - Taunt (taunt an enemy currently attacking your ally to attack you instead) Left Mouse - Attack (if you have the hammer) Right Mouse - Throw hammer (toss it across the river to your ally to give to them) F - Politely ask your partner for the hammer Story: You and your pirate partner have been marooned on opposite sides of a river on a cursed island. Both of you need to get to the boat on the far right side of the island to escape. As you progress, more and more skeletons rise out of the river to stop you. Taunt the skeletons to attack you instead of your ally so they can focus on solving puzzles to get to the end. Remember, what is LESS for one player is MORE for the other. On the island you'll find a hammer that can be used to break rocks, stun skeletons, and open chests. You can pass the hammer from one player to another by throwing it across the river. There are also 6 hidden chests on the island. Open all 6 and escape on the boat for the true ending. About: This game was made in 7 days for the BlackthornProd Game Jam 3. The theme was "Less is More". For this game, what is less for one player is more for the other. You can help your ally by taunting more monsters to attack you instead of them, and there is only one hammer that needs to be shared between the two players. Programming and sound was done by Vykri and most art was done by Bloodinia. If you're having any issues with the game connecting, try using Chrome. The multiplayer is built on WebRTC which is not supported by all browsers. Socials: Vykri YouTube - https://www.youtube.com/channel/UCyiqbtxcsijI68Dyc8uFmyA Vykri Twitch - https://www.twitch.tv/vykri Bloodinia Twitch - https://www.twitch.tv/bloodinia Bloodinia Instagram - https://www.instagram.com/doris.pixels/ How to make your own online multiplayer game: Note: This game was made with PeerJs, not the techniques described in the above video, but I will be posting a tutorial on how to use PeerJS on that channel in the near future.

CO-OP Tanks is game where there is no real co-op, but only rivalry between other players in up to 4 players battles on various maps, where your only goal is to push off the edge other players and survive. Main features Involving PVP battles with up to 4 players3 diffrent mapsLocal multiplayerPizza Controlls Player 1 : w,a,s,dPlayer 2: 'arrows'Player 3: i,j,k,lPlayer 4: 8,4,5,6 (prefere to play on numeric) If you like the game... If you like the game i made, you can write a comment down below, or record a youtube video ;>

A co-op shooter test ground made in Unity for a University Project. WASD keys to Move. Left Click to Shoot. Mouse to Aim. To play, input a Player Name, a Room Name, and a Room Size to create a room. Or, enter a Player Name and select to show Available Rooms or select to join a Random Open Room. Utilises Photon to allow for multiplayer

This is a cooperative game where the players help each other to get to the end of the level by moving blocks jumping on each other etc. Click on the menu using the mouse.Player 1 (red) Arrow keys - movement Mouse - look , left click JumpPlayer 2(blue) Xbox Controller (A to jump) (Xbox is the only controller i have, and have tested on. currently unsure if other controllers work)Press the esc key in game to return to the menu. Currently there is one level and there is some lacking features like no sound, and is not duel controlled. I would be very appreciative of some constructive criticism as it will not only help with this project but another that is my current focus at the moment. ATTENTION STREAMERS!If there are any streamers if you can stream the game and tell me what you think it will be greatly appreciated.Update 30/03/17Have controller/keyboard with soundUpdate 27/04/17Game dual controlled for mac and windows. Sorry for the slow update but unity was being fussy. Download for the correct OS you have. Thanks to player who commented on my other game for reminding me of unitys build setting.

Slash zquarebies with a friend. Dash with space.

A little pong game that is written in Pygame!

Co-op Collage is a round-based shape building team game. There are three teams, two Artist Teams (2-4 players) and one Judge role (1 player). The goal of the Artists Team is to win 2 favors from the Judge who has assigned them a random noun to recreate with shapes.

Maze towers to achieve victory! Left click to place towers on the field. Right click to clear current selection. Tower Choices: Pea Tower: Basic tower with seeking projectilesSoil Tower: Cheap tower used for mazingWatermelon Tower: Fast shooting towerCoconut Tree Tower: Splash damageHose Tower: Splash + slowThe name is based on a co-op farms and was meant to be a online multiplayer co-op experience. However there was only enough time to get co-op working on the same IP, which is pretty impractical so it was scrapped last minute out of this project.

Co-Op Coop is a Puzzle Platformer Party Game where you and 3 other people can team up to tackle escaping a castle! This uniquely styled multiplayer game takes place in medieval times, where a band of mages are wrongly convicted on a crime and imprisoned in the dungeons of the castle's king. They cannot escape alone; can they cooperate enough to get away? This game uses a full sized keyboard with a number pad (make sure to toggle number lock!). Patches may come in the future containing more control options.=- CONTROLS -=WASD - Player 1 (Red)IJKL - Player 2 (Blue)Arrow Keys - Player 3 (Green)8456 (Number Pad) - Player 4 (Purple)For each player, their respective up direction is their jump action, and their left and right directional keys move them in that direction.

A third person 3D take on an 80's iconic maze chasing game that you can play by yourself or play online with up to three other players. Multiple challenging levels which explore many ways to test your, or your team's collaborative, or competitive, skills. Paku paku!

Classic co-operative SNEK gamplay: Eat dots, get long, don't die. Play together with friends both online or on the same computer. Co-op Levels Eat dots, get long, beat the level Play through tonnes of levels with lots of obstacles and things getting in your way. Try not to accidentally block your friends in. Competative Levels Eat dots, get long, kill your friends Go through the games levels in a random order all the while trying to get in the way of eachother! Endless Classic Eat dots, get long... repeat Simple empty screen with no obstacles. Get as long as you can and try to beat your previous high score. Online: Just send your friends a game name & password to get playing!Local: Smush all your hands together on a keyboard! ( Note, some keyboard do not like this D: ) Single Player: You can play by yourself, however, this game is really meant to be played with friends! Controller Support: Incoming! I want to make online + local co-op games, this is my first attempt. I aimed to make a game that you could put in front of a friend & easily start having fun without lengthy explanations. I hope I have succeeded at least somewhat, please leave a review and give us much feedback as you can, it is very much appreciated!

Join up with an online friend and escape the island together! NOTE: This game is co-op only. It requires 2 players to have a computer, internet, and voice communication. We recommend using something like Steam's voice chat, Discord, or if want you could both join a two-person group in our Discord: http://discord.com/invite/eGVr5wU. In the full game you follow the journey of two friends shipwrecked on a mysterious island. Travel through rifts to other worlds where you'll have to solve a series of differently themed escape rooms, puzzles, and other mysteries. Each thematic rift you conquer brings you one step closer to getting back home - so success is reliant on you and your partner being In Sink.

Co-Op Kaiju Horror Cooking is exactly what the name suggests. You and your friends are medieval monks, chefs--and walking liabilities.In this absurdist online multiplayer horror game, 2-4 of your favorite people (or more, if you want to risk your computers/sanity) must use traps, proximity voice chat, and Gregorian chanting among other tools to feed giant monsters known as 'kaiju', gather treasure, and prevent the apocalypse.You have 10 minutes.Don't stay in the Larder.Don't get caught.FeaturesFlexible tag-based cooking system. Chop ingredients, salt them, burn them--and then fire them into a kaiju's jaws!A story about grappling with your faith as your leaders begin to die off, leaving you to carry the torch, told across 13 levels.The first-ever multiplayer project from the developers behind Clickolding and I Am Your Beast.Dramatic medieval soundtrack by award-winning composer David Mason (Dredge, Creepy Redneck Dinosaur Mansion 3).Run away from monstrous creatures--and when necessary, turn them into food.No tomatoes, since they were only introduced to Europe in the 16th century.

você é um robô do mal e sua missão é matar seu criador para dominar o mundo.

Sole CO-OP is a Single Player One Screen 2D Co-Op Puzzle Platformer Game. It is designed for speed running. Note:- The Game is in development phase. Please Give your valuable feedback in the comments.